It’s been awhile since the last blog update (although I have been posting in the Discord) so I thought it would be good to do a quick one and share some exciting news at the same time. As you may have guessed from the title the project is now up and running on Unreal Engine 5! This is a great opportunity to leverage some incredible new technology to create the version of Grimoire: Manastorm that we used to dream of making.
One of the biggest changes between the first game and the sequel is the visual quality improvements as well as making sure that there is an equal focus on performance. We want as many people as possible to be able to experience the game and are keeping that forefront as development progresses but we also want the game to look great!
You may also notice that I am now saying “We” instead of “I”. That is because an old friend has been helping out with some backend work as well as with playtesting and design. I’m going to save that announcement for later but it’s an exciting development and he has been a great help in getting the project converted from UE4 to UE5!
On to the game…below is a list of the current features.
Features v0.1
- 2 Game Modes: PVE Horde (Wave Survival) and PVP Deathmatch (Free-For-All)
- 4 Wizard Classes each with 4 active and 1 passive ability
- 4 Fighter Classes each with 4 active and 1 passive ability
- 5 Movement Abilities
- 5 Trinket Abilities
- 6 Basic Enemy AI and 2 Boss AI
- 1 FFA Map and 1 Horde Map
- Menus and Settings
- HUD (Action Bar, Nameplates, Stats, Combat Log, etc)
It’s playable although unpolished and a bit buggy but there is a good base to work from and that foundation will let us start building some of the more final pieces. From here, the next step is continuing to design the final game modes, enemies, and additional features. Horde and Deathmatch are fun but they are only the beginning.
That means a pause on additional Classes, Abilities and AI until what is currently there is more balanced and polished. As there are more and more things to show off I’ll also be posting in the Discord so if you haven’t already please join us there!
-Brent

