Magic Shooter is a class based magical fantasy shooter. Players will take control over powerful fantasy heroes in a medieval fantasy world. In today’s update I’m going to give some general information on those classes, their roles, and how class design will differ from the original game. Then, in the next few updates I will introduce the classes which will be in the first Alpha test and how they fit within each role as well as their starting spell loadouts!
Grimoire: Manastorm’s class design wasn’t very focused or specific. We simply made classes with spells that we thought would be cool and which would generally fit within traditional MOBA roles. While some had a more defined role such as Life as a healing class or Fire as an Area of Effect damage dealer, others were more open ended and didn’t have a specific role focus.
In Magic Shooter, the main class roles will follow traditional RPG game design patterns with damage dealers (DPS), damage healing/prevention/mitigation (Support), enemy distraction/debuffing/delaying (Disruptor), and finally damage absorption (Tank). Individual class design will also follow more standard design patterns with each class filling one of these roles and each role targeting specific player types.
In addition, within each main role there will also be various sub-roles. For example, not all damage dealers will be alike. Some will be long ranged focused, others short ranged, some will rely on area of effect, and others damage over time. It will be the same with support. Some supporting classes will be primarily about buffing and healing their allies while others will be about disrupting and debuffing the enemy.
For fans of the original game this doesn’t mean that any of the old classes from Grimoire will be replaced, but it does mean that some classes will not have the exact same spell loadouts. There will also be brand new classes and another big class related surprise which I will announce at a later date. As always I will be open to feedback and hope to have a very direct relationship with the community and the game’s design.
-Brent
May 10, 2020
