Grimoire 2
A class based multiplayer third-person MOBA-like shooter with low skill entry but high skill ceiling gameplay. Players take control over a recruit that has been dropped into a magical medieval fantasy world which has plunged into civil war while simultaneously being invaded by a mysterious hostile force.
My passion project and the sequel to Grimoire: Manastorm. Built in Unreal Engine 4 and using the Gameplay Ability System. It originally started as a way to learn the engine but grew into a fully fledged game which I now work on most weekends.
I have been the only developer on this project which has allowed me to round out my skills and knowledge.
Current Features
- 2 Game Modes: PVE Horde (Wave Survival) and PVP Deathmatch (Free-For-All)
- 4 Wizard Classes with 4 active and 1 passive ability
- 4 Fighter Classes with 4 active and 1 passive ability
- 5 Movement Abilities
- 5 Trinket Abilities
- 6 Basic Enemy AI and 2 Boss AI
- 1 FFA Map and 1 Horde Map
- Menus and Settings
- HUD (Action Bar, Nameplates, Stats, Combat Log, etc)
Skills
- C++ and Blueprints
- Replication
- Gameplay Ability System
- System Design
- Combat Design
- Level Design
- AI
- Animations
- UI/UX Design





























