Grimoire: Manastorm Level Design

Conquest

Conquest is inspired by some of our favorite games like Day of Defeat, Team Fortress 2, and the Battlefield series but with our own twist.

Players are divided into two teams: Validus (Blue) and Mangus (Red) and fight for control over powerful magic ley-lines which when controlled serve as a teleport back into battle.Every player starts in a basic spawn room and then can enter the map by traveling through the teleporter which takes you to the ley-line (control point) closest to the central point which your team controls.

Controlling ley-lines gives points to your team and the first to 1500 points wins (or the team with the most points when times runs out).
Recommended players: 8-16

Market

Quarry

Slums

Temple

Free-For-All

Free-For-All (Deathmatch) is a classic game mode which takes place on smaller maps and is a perfect way to learn the basics of the game before entering an objective based game mode. This game mode puts every wizard against each other.  10 minute map time. First to 15 points wins.
Recommended Players: 2-8

Futhark

Market

Quarry

Ruins

Sanctuary

Temple

Survival

Survival is a basic wave survival mode with an objective to defend.

A powerful Necromancer has summoned an army of the dead and the city of Orinfell has fallen. With the help of a local militia you were able to hold back the undead tides long enough for many of the citizens to attempt escape. As they flee through the ancient catacombs beneath the Church it is up to you to hold the door.

With multiple difficulty levels this game-mode is a good place for new players to test out new spells, classes, and learn the basics of combat in a fun and challenging offline setting. Please keep in mind it is still in development and is the least finished of all the game modes.
Recommended Players: 1

Orinfell

Shadows

Tutorial

This simple level was designed to introduce players to the game’s mechanics and general control scheme. Unreal Kismet visual scripting was used for nearly all aspects and the level’s layout is setup in a way that introduces players first to movement, then non-class spells, Fire class spells, and then finally the Conquest game mode mechanics.